[chests | castles | guards]
Chests
Before you buy a chest, you need a room in a castle to keep it in. When buying a room from another player, be sure to ask them what kinds of guards they have. The better their guards, the safer your eq will be. Cheap rooms will cost you about 100-200k, and rooms in strong castles will run over a meg.
Chests cost 200k in the castle shop, which is located 11 e;3 s;4 e;n from CS. If you're lucky, you might be able to find one for 150k on the sales chan, or even 100k if someone is in desperate need of money.
To do anything with your chest, it must be set on the ground. Preferrably in your castle room, because if the chest is open, anyone can take it. The first thing you want to do with your chest is to put a combination on it. This is done with "setkey chest 1 to <###>". Then you want to label your chest. This is done with "label chest 1 <Chest Label>".
You shouldn't have more than two chests in each room, I've been told that sometimes it can bug when there is more than two chests in a room at boot. More often than not, the person you bought your room from will sell you another room for a reduced rate, if not, try to sell some of your unused eq :).
Each chest can hold up to ten items, if you put more than that amount in, when the chest is closed any items exceeding ten will just be thrown out. Size doesn't matter, you can have 10 breastplates or ten rings for the same result. Some items are not chestable. Charged staves/wands, food items, corpses, and locked boxes are a few non-chestable items.
Castles
Before you buy a castle, make sure you have plenty of money. You need at least a meg to get started and at least 80m to have a castle even remotely safe, which is why very few people live alone. The first thing to do is pick a slot for your castle. The castle area is just a large grid, with slots referred to with their x and y coordinates. You need to wander the castle area and look for an epmty slot. To see what coordinates you are at, "la sign". When you find a slot that you like, write down the coordinates and return to the entrance of the castle area. To buy that slot, type "buy slot <xcoord ycoord>". Then buy a castle at that slot with "buy castle <xcoord ycoord>". Now you have a slot with a castle on it. It comes with the entry room, and nothing else. To buy rooms, type "buy room <xcoord ycoord>". Notice that each room gets more expensive. All you need now is guards for your castle. These are available in the castle shop for 15k each for lvl1 figs.
Now off to set up your castle. The available castle commands are listed below.
Available castle commands:
castle exit <dir> <room num>
castle remove exit <dir>
castle remove heads
castle long
castle short <short description>
castle goto <room num>
castle help (gives this text, works for everyone)
castle rooms (gives info about rooms, exits and
their saving ability.)
castle check (checks through the castle for possible
unsaved chests. This command works for
everyone. Use this to ensure that your chests
are saving.)
castle allow_start <name> (lets someone to set starting location
in your castle.)
castle figstat (shows info about your figurines.)
Experiment around with the castle to give it the look and feel that you want. If you plan on selling rooms, a good thing to try to do is make two areas in your castle, your area and an area to sell rooms in. Make your main guards guard both areas, but have one or two high level guards block the entrance to your side. Make sure that they are not aggro, you wouldn't want your castle's other residents to die from going into a wrong room.
Guards (Figurines)
Figs are the only way to keep people out of your castle and prevent thieves from stealing stuff out of your chests. Guards are the most expensive part of your castle, and the most important. Below are the commands you can use with your figurines.
command: fig
arguments: short - set short description
long - set long description
name - set name if
level - buy a level
block - set block direction
aggr - set aggressive mode on/off
friend - set friendly players
stat - show setup
To turn your figurine into a guard, type "transform figure". And likewise, to change the guard back into a figurine; "transform guard". Below I have listed the costs of leveling your figs.
Level #: Cost Total cost
Fig 15000 15000
Level 1: 1,000 16,000
Level 2: 1,333 17,333
Level 3: 1,777 19,110
Level 4: 2,369 21,479
Level 5: 3,158 24,637
Level 6: 4,210 28,847
Level 7: 5,613 34,460
Level 8: 7,484 41,944
Level 9: 9,978 51,922
Level 10: 13,304 65,226
Level 11: 17,738 92,964
Level 12: 23,650 106,614
Level 13: 31,533 138,147
Level 14: 42,044 180,191
Level 15: 56,058 236,249
Level 16: 74,744 310,993
Level 17: 99,658 410,651
Level 18: 132,877 543,528
Level 19: 177,169 720,697
Level 20: 236,225 956,922
Level 21: 314,966 1,271,888
Level 22: 419,954 1,691,842
Level 23: 559,938 2,251,780
Level 24: 746,584 2,998,364
Level 25: 995,445 3,993,809
(Thanks to Tiffany for some of the Fig Cost info)