In this room you can specialize in different ways of fighting and different types of weapons. Weapon specializations are: Swords Bludgeons and Ancients You can choose a weapon specialization with: 'weapon_specialization <type>' You can also master either defense or offense. To choose one of them just type 'specialize <defense/offense>. Defensive way offers the following skills: Shield reflect Disarm Taunt and Master berserker Offensive way offers the following skills: 7th attack Organ knowledge Shield stun and Hell howl Once you have chosen a specialization you can change it with change <specialization> to <new specialization> but it will cost you 500k gold and all your related mastery skills will be lost permanently. I.e if you switch from offensive to defensive all your offensive mastery skills will drop to 0. If you change from swords to bludgeons all your sword points will be lost but offensive/defensive points will remain the same. All the skills save over reincarnation and other major changes in your character. The minimum level of 45 is required in the fighter guild for the skills to work and it is rumored that being in subguilds enhances the probability even more. Once you have chosen your specializations you can enter the rooms to your west, north and east according to what you have specialized in. In these rooms you can spend points which are gained through combat to train the mastery skills. You can't gain combat points by fighting with players because of the possible abuse. The monsters you fight need to be over certain level for you to be able to gain combat points. The ones who take defense will gain defensive points and the ones who take offensive will gain offensive. You can't use or succeed in skills of the way you haven't specialized in. Your guilditem will offer more information on the mastery skills and show how high your skills are. The weapon specializations can use either offensive or defensive points so both classes can use their points in that room. The weapon specialization room is to your north, defensive to west and offensive to east. It is obvious that some of the skills like Shield reflect and Shield stun work only when you are wearing a shield. It should also be noted that defensive combat points can only be gained when fighting with monsters while wearing a shield and offensive combat points only when wielding weapon/weapons. The monsters you need to fight with in order to gain points are fairly big, so partying is suggested. Maxing these skills is supposed to take very long time due to their power, so don't expect to gain hundreds of points in short period of playing. If you're specialized in offensive way it should also be noted that fighting with same weapons for long periods of time raises your change of gaining points, as you get 'familiar' with your weapons. Feel free to unwield your weapons etc, it doesn't affect as long as the weapons you are using are the same all the time. Also strikes/slashes/ mutilates etc etc raise your change of gaining combat points. Following skills affect the speed which you will gain offensive combat points: strike, attack, leftwield, slash, mutilate, whirlwind attack, brawl, dirty blow, spot weakness and low blow. Following skills affect the speed which you will gain defensive points: dodge, parry, inner strength, berserk and ignore pain. ++Kreator